Khaos: A Klaymation RPG similar to Bethsheda”s “ Daggerfall” and “ MorroWind.” Game Overview: Khaos is a first person RPG Klaymation Game, in which the player has to defeat the corrupted Lord of Klay (IE Klay-OH) in order to restore peace to The Land of Play. At the players disposal are a selection of skills, weapons, spells, and of course team mates to help them achieve their task. Targeted Audience: The audience for this game are Teens to adults due to the some scenes of violence within the game. There is no blood however, just brutal action scenes that may not fare well with kids parents. Gameplay: The game will feature a first person perspective view open world system. Much similar to First Person RPG games, the player controls one character and has too keep improving that character by completing quests and other tasks in order to progress to the next stage of the game. The player also has the option of recruiting a max of three of computer AI controlled team mates to help him/her in their quest. The way these team mates react to the player is that they respond if the computer senses danger ahead, if someone is attacking the player, and also if a the ally themselves are being attacked. The player can donate extra gear and equipment to the allies through a drag and drop interface. They drag their gear from their inventory screen to any of the allies' portrait to give them the equipment. After that is complete, the player then can select that said ally and equip the gear they have given to them in the allies inventory screen. The battle system is similar to “Daggerfall” in that dragging the mouse in a certain directions on your screen will initiate certain attacks in that direction. For example, the player drags the mouse in a left to right fashion, that will swing the current weapon or weapons the player has in their hand in those directions. If the player swings the weapon in an up and down fashion that will thrust the weapon. Right clicking and dragging will initiate the block action with a weapon or shield. GUI: The General User Interface will encompasses a simple drag and drop system that can make even doing the most rudimentary tasks such as buy, selling, also character and class creation fun. “DaggerFall, Example of 1st person RPG” Story: History has proven “Knowledge is Power”, however history has also shown two things. Knowledge can corrupt, and history can repeat itself. In a distant world, much different and similar to that of ours, this concept holds true. Within the World of “Kilter” a world where time and space is perceived at stop motion time rates,(10-12 Frames per second) and a world where everything is constructed out of human house hold objects, an foreign idea corrupts all of civilization and eventually dissolves the idea of order. The planet of Kilter is a asteroid created from all of earth's garbage . People of Kilter were given life through a distant star nova. Eventually the planet of kilter brimmed with life as the soil, bacteria, and objects formed into little living beings. Thousands of years later, Kilter emulated earth due to an civilization being formed by the citizens of Kilter. The garbage was purified into its original object form and eventually cities and countries were built. This was intended due to the good nature of most of the citizens, however there was one problem within this melting pot of rubbish. The citizens of Kilter achieved sentience through knowledge consequently making them conscious of their surroundings. This consciousness eventually led to a good few of Kilter to become power hungry with greed. They sought all the knowledge of the world and wanted to bar others from that knowledge. This mind set was called “Block Head.” This idea of the all knowing individual and a stupid majority was praised by certain inhabitants of Kilter when a a alien book makes itself present by mistake to a innocent teenager named Ilk. Ilk is a young Klay inhabitant of the Klay Nation of Toyu. This said book titled in Human English “The Art of War by Sun Tzu” enlightened Ilk in the ways of War and violence. As he read more, he became more learned in the ways of violence an aggression. He started wanting to know more about the distant planet called earth. He followed the path of torn papers left by the first book he received and eventually found a major ditch in the ground full of more books left in the garbage asteroid. He took more books home and started reading more and more and more until he knew most basic features of the previous planet called earth. Then Ilk, thought of something. What if I wage war with my neighbors to become ruler of their lands. It'll all be mine and I'll keep the population non educated to control them. At this moment Ilk loss his innocence and became corrupt. He recruited followers through preaching and eventually raised enough money for a weapons for his new troops. He waged war against his neighboring village “Gaer” where large amounts of bloodshed took place and violence happened. There Ilk conquered the village and vowed to conquer the small cities, countries, and then finally the Planet . Since this victory, Ilk enslaved the remnants of the village of Gaer and started wars with other tribes, villages, cities, and eventually countries. He amassed so much troops through recruitment and slavery, he eventually waged war against all those left who opposed him. This didn't go so well for those countries who couldn't defend themselves. Eventually, those said countries went into hiding to plan out a resistance movement against Ilk. There, a young band of friends joined the resistance while under the rule of the World Overlord Ilk IE “Klay OH.” Here you the player start off. In the war torn city of “Lukur.” Level system: 1-50 Animation sets: Walk Run Jump Attack 01 Attack 02 Attack 03 Kick 01 Kick 02 Special Attack Special Attack 2 Special Attack 3 Swim 01 Swim Attack 01-03 Swim Jump Hurt 01 Hurt 02 Hurt 03 Talk 01 Talk 02 Talk 03 Idle_01 Idle_02 Idle_03 Cast spell 01 Cast Spell 02 Cast Spell 03 Shoot Ranged Weapon Shoot Ranged Weapon 02 Vehicle Animation Block Weapon types Dagger 1h Sword 1h/2h Baton 1h/DW Knuckles 1h/DW Staff 1h/2h Musket 2h Pistol 1h/DW Throwing 1h/DW Spear 1h/2h Polearm 2h Weapon Skills: 1h Piercing 2h Piercing 1h Slashing 2h Slashing 1h Blunt 2h Blunt Hand to Hand Ranged Weapon Armor Types: Light Medium Heavy Full Skill types: Spell Types: Conjuration Evocation Abjuration Divination Necromancy Mysticism Cookism Bartering Speech Technology Combat Dodging Body Mind Soul Piloting Traits: Spiritualist Mentalist Body-Mind-Soul Physical Conditioning Acrobat Thief Warrior Lure Chameleon Morph Finish Line Innocent Non Believeryahoo mail Jack/Jane of All trades Clay Skin Plasticine Skin Flexible Stretchy Brute Thin Pessimist Optimist Driver Techy Cook Areas: (WIP) Lukur: Levels 1-9 (Small Village,) Stronghold Alpha: 12-20 Stronghold Deathglare: 28-35 Stronghold Iuden: 40-50 Skullhead Fortress: 49-50+ 23 Forts: Fort Thread: 1-4 Turnbuckle Camp: 1-8 Slippery Fort: 5-12 Building Block Fort: 4-13 Chef's Kitchen: 5-8 Candy House: 8-14 An Old House: 8-12 Rogue Camp: 4-10 Pirate Camp: 1-9 Pilgrims: 1-10 Down on The Farm: 1-20 I Spy: 12-20 Balloon Airlift: 20-30 Ancient Battlegrounds: 1-50 Dreamscape Fortress: 40-50+ Beach Terror: 12-30 Rig of Carbonate: 20-45 Spicy Treat: 12-20 Master Lou's Great Toy Fortress: 30-50+ Mom's Garden: 1-20 Paper Sky: 30-40 Air Fort: 20-40 Magic Hat: 1-50+ Classes: (Base Classes) Tank Classes: Knight Warrior Light Classes: (Base Classes) Monk Rogue Kleric Wizard Mage Ranger Misc (Specialty Classes) Footman Soldier Commando Toy Maker Toy Apprentice Toy Master Chef FoodGuru Foodmancer Savage Barbarian Berzerker Spy Spellsword Assassin Red Sword Blood Knight Crimson Blade Shadow Knight Dread Knight Dusk Knight Knight of Light Crusader Paladin Fist of Swords Two of Swords Ace of Swords Fist of Clubs Two of Clubs Ace of Clubs Klay Mage Geomancer Earthen Master Swordsman Samurai Blade Master Rifleman Sharpshooter Sniper Materials: 2 cups plain flour 2 cups water 2 tbsp vegetable oil 1 tbsp cream of tartar 1 cup salt Pipe Cleaners (optional but might need) stopmotion software Digital Camera Setup Stage Setup (Transparency) Music and Sounds Programming needs and Limitations: Using Panda 3d engine. Using Python. Using Blender Using GIMP Using Inkscape List of Libraries needed: Cpython for efficiency and more trash collecting code wise. Physics engine. Rendering Engine: (Better One to say the least) AI libraries. Lots (I mean lots of Tutorial on AI programming.) In game Functions: Camera Change to 1st person view. Battle System, mouse input and sprite change actions. Character Sprites rendering on 1d plane. Light setup Level Design construction, Wings 3d for geometry and Blender for texturing. Collision detection. Path Finding Character Creation System: Drag and Drop GUI Class specialization system: Base Class system End (WIP)